Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space.
Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
Release name: FEZ.Update.v1.08-FASDOX
Size: 644.19 kB (659,655 bytes)
FEZ.Update.v1.08-FASDOX FEZ (c) Polytron Corporation Update v1.08 Date ..........: 2013-08-25 01 x 05.00 :......... Files Language ......: Multi 9 - :.... Protection Update NoCD/NoDVD Crack Language Selector DLC Cheatcodes Trainer Unlocker Keygen GameGuide Savegame Editor Covers Manual Other: Requirements FEZ-FLT FEZv1.05-FLTDOX FEZ.Update.v1.06a-FASDOX FEZ.Update.v1.07-FASDOX Changelog v1.08 - FEZ Launch Options UI (FEZLaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting - Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs - The game now backs up your save file when finishing a playthrough to the "SaveSlotNEnding", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game - 5.1 audio is now supported, in that everything will play from the front speakers positional audio in general was balanced and tweaked as well - Tentative fix for Framebuffer Object errors on Intel and AMD hardware - Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well - Fixed the long-jump exploit that used the turn-around animation - Fixed visual glitch when entering a door right after jumping - Secret codes can no longer be input during level transitions, which could cause issues - When "New Game" is available, choosing "Start New Game" instead will now trigger a warning - No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game will NOT limit framerate if you disable VSync from your GPU control panel. Leaving it to "Application Controlled" is preferred - Engine no longer soft-limits to 58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience - Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to - Fixed that faraway places would show up on top of water in some circumstances - Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game - Fixed that geysers tiling would break up at the top - Credits now align correctly in 1080p - Fixed threading-related hitch/framedrop when rotating on slower CPUs - Fixed OpenTK crash if the driver reports a resolution with no bits-per pixel information - Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience - Controls screen no longer lets you remap two actions on the same key - Menus and intro react appropriately to remapped "escape" and "enter keys - UI keyboard mappings that used to be forced are now remappable via the settings file - Fixed crash in main menu after loading save file related to leaderboards handling v1.07 - Fixed a shader link error on Radeon X1300 - Holding left and right rotation buttons will not make the totem level glitch out anymore - Removed stray trile in the zu library level - Added command line toggle for disabling steamworks : --no-steamworks - Fixed that the "continue game" button would be grayed out if game saved in gomez's house - Fixed rare bug related to the audio system - Fixed occasional texture repeating in the "zoom in" start new game sequence - Fixed crash in puzzle rooms when stacking 4 crates on top of each other - Fixed z-fighting in first person view on some hardware - Fixed wrong cube model showing up in inventory in a late-game level - Fixed warp gate viewport shows up always-on-top when seen in stereoscopic view - Added invert mouse option in settings file - Tentatively fixed audio device detection - Tentatively fixed animated sprites border clamping issue when anisotropic filtering is forced - Very tentatively fixed 5.1 audio redirect to 2 channels v1.06a - has been released a few hours later and removes the version check for Intel drivers, which just prevented the game from working on some systems v1.06 - Fixed stuck doors for the weightswitch, owl and waterfall puzzle doors - Fixed that the New Game state would get cleared after exiting the game without starting a New Game - Fixed bug where the save selection would show the red save icon but not progress to the main menu - Fixed bug related to music streaming and threading lock usage - Added CLI flag to address threaded content loading issues --singlethreaded - Fixed stuck dot dialog when getting hurt by a bomb while she's talking - Added back the missing falling "text" during the hexahedron encounter cutscene - Added error messages for unsupported Intel driver versions - When setting an unsupported resolution, the game now falls back to the current/native one - Tentative fix for bugs related to not-a-number floating point errors in the camera math - Default menu highlight is on Start New Game when it's available, to reduce accidental save file clearing - Added a controller vibration toggle in game options - Fixed rare bug related to the tuning fork puzzles - Fixed bug where the application data directory is written to before being created v1.05 - Fixed the "Error initializing audio subsystem" error - Fixed the bug where "Continue Game" is greyed out when reloading a valid save game - Fixed that map icons did not show up on Intel HD Graphics chips - Running the game "As Administator" should not necessary anymore - Fixed random crash bug when loading between levels - Tentative fix for transitioning to levels in the background while using endgame feature - Game now checks for available disc space on start (200Mb required - Added CLI flag to disable joystick support : --no-gamepad - Added CLI flag to assume/force 60fps : --force-60hz (this is equivalent to the MonoGame DLL hack that's been going around - Added CLI flag for debug tracing : --trace (please use this when reporting crashes - Fixed sprite alignment of corner ledge animations - Final cutscene will play even if you glitched your way to more than 64 cubes - Added tentative support for retroactive or glitched/non-unlocked achievements (Steam - Fixed cloning/duplicate/infinite anti-cube glitch - Game should not force a resolution that is not supported by the display device on first run - Added slightly broader support for Intel HD cards with outdated drivers - NOTE : The "Debug Log.txt" file is now located in %APPDATA%FEZ, the one in the FEZ directory is stale and won't be written to v1.04 - Tentative fix for missing world map icons on Intel HD Graphics 3000 and 4000 cards - Added experimental CLI flag for variable timestep (--variable-time-step), may break game physics, try at your own risk - Fixed possible crash during loading screens - Fixed window scaling problem when using higher Windows DPI settings - Fixed leaderboard crash with unmapped characters in usernames - Game no longer forces 1280x720 resolution on first run if it's not supported - Sound effect volume setting now applied when starting game - Fixed possible crash with music buffering - Fixed problem where doors would remain closed forever after exiting or crashing out of a level - Tentative fix for invisible pages in tome - Number of anti-cubes now capped at 32, if you somehow manage to find 33 v1.03 - Fixed crash-on-load errors for systems with Turkish regional settings - Fixed possible crash when accessing video settings - Fixed wrong letterboxing when going fullscreen with some 16:9 resolutions v1.02 - Fixed memory leak for OpenAL buffers and sources - Fixed music-related crash in all puzzle rooms with the "Knowledge" music track - Fixed "invalid entry point" error when changing resolution or exiting the game with older OpenGL GPUs v1.01 - Fixed random crash issue when starting a new game v1.0 - Initial release Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception, in this phenomenal puzzle-platformer URL: http://www.fezgame.com URL: http://www.gog.com/gamecard/fez NOTE: Game language is English, German, French, Italian, Korean, Spanish, Traditional Chinese, Japanese and Portuguese 1. UnRAR 2. Run update 3. Play the game Tired about all the self-made CD/DVD images made from download versions of the games? Our games are made from physical sources if possible - like in the good old times and how we think it should still be done. In our opinion digital download versions should be tagged as such or at least it should be noted in the nfo. Also we think that physical sources never could be dupes of digital versions as well as CD versions are no dupes of DVD ones. All old and still active scene rules proof that we are right (the new S.I.R rules from 2009 and 2010 are not signed by any scene group and are not active because of that Also keep in mind that digital download games below 350mb in size belong into 0day section and not into gameiso. We have seen digital download games that are some gigabytes in size in the 0day section. So please make the right decision We bring you games that other groups do not do. We are different, like us or hate us. You think some games that we release are crap? We do not care because we think that scene means that every game should be released To rise the quality of our releases we now try to make all our releases both in normal image format (bin/cue or iso) as requested by the scene rules and also in clone (Alcohol 120%) format 0x0815 - 0x0007 - FLT - GENESiS - GREENPEACE - PROPHET - POSTMORTEM Razor1911 - RELOADED - VACE